1.Recoil:
alias +r "+lookdown; +attack"
alias -r "-lookdown; -attack"
alias r12 "cl_pitchspeed 1.2"
alias r35 "cl_pitchspeed 3.5"
alias r09 "cl_pitchspeed 0.09"
alias r2 "cl_pitchspeed 2"
alias r22 "cl_pitchspeed 2.2"
alias pisr "cl_pitchspeed 1"
alias ak "alias rifr r35"
alias ps2 "alias rifr r2"
alias mp5r "alias rifr r12"
alias asnip "alias rifr r009"
alias para "alias rifr r22"
bind f1 "cl_pitchspeed 3.5; ak"
bind f2 "cl_pitchspeed 2; ps2"
bind f3 "cl_pitchspeed 1.2; mp5r"
bind f4 "cl_pitchspeed 1; pisr"
bind f5 "cl_pitchspeed 0.09; asnip"
bind f6 "cl_pitchspeed 2.2; para"
bind 1 "slot1; rifr"
bind 2 "slot2; pisr"
bind mouse1 +r
echo "F1=AK F2=OtherGuns F3=SMG F4=Pistol F5=AutoSniper F6=Para"
2.Bunny Hop:
alias +_t0bhopp "alias _special t0bhopp_;t0bhopp_"
alias -_t0bhopp "alias _special;-jump"
alias t0bhopp_ "+-;wait;special"
alias +- "t0bhopp+"
alias t0bhopp+ "+jump;alias +- t0bhopp-"
alias t0bhopp- "-jump;alias +- t0bhopp+"
bind "SPACE" "+_t0bhopp"
3.Burst Fire:
alias Arth "+lookdown; wait; -lookdown; wait; +lookup; -lookup; wait; -attack; wait; +attack; wait; -attack; wait; -attack; wait; +attack; wait; -attack"
alias Arth "-lookdown; wait; +lookdown; wait; -lookup; wait; +lookup; wait; -attack; wait; +attack; wait; -attack; wait; -attack; wait; +attack; wait; -attack"
bind "k" "Arth"
bind "mouse1" "+attack; Arth"
4.Strafe:
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias strafe "+left; +moveleft; wait10; -moveleft; -left; strafe.right; strafe.left; +right; +moveright; wait10; -moveright; -right"
alias strafe.left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.right "+right; +moveright; wait20; -moveright; -right"
bind MOUSE5 "strafe"
Nice Gan Di Coba Y!!!! Hahahaha...